DialogueQuest
DialogueQuest's 5-character supporting cast embodies dialogue-craft primitives — branch meaningfulness / weighted choice (Sprig), subtext / surface-vs-implied (Glance), tag balance / attribution rhythm (Weigh), voice consistency / cross-line check (Brogue), and rhythm + silence / productive pause (Rest). Following the MotifLab hero-as-protagonist pattern, Patter (the two-toned speech-bubble mascot + AI dialogue coach) remains the protagonist + relational anchor; cast members are conversational archetypes Patter keeps in his pocket-workshop. Cast fades by kit 12 so kits 13-16 (tree building + anthology + cross-cluster export) read as integrative. Voice-consistency-by-example design: each cast member speaks with a distinct register so the kid sees voice-craft as a LIVED skill (not just a graded one). Mascotizing gate: NO character is named after the craft term — Sprig (not 'Branch'), Glance (not 'Subtext'), Weigh (not 'Tag-balance'), Brogue (not 'Voice'), Rest (not 'Silence'). Brogue's old-country accent is DELIBERATELY non-specific (not any real dialect — folk-storyteller archetype). Mentor reconciliation.










